The Archaeology of Call of Duty trickshotting, how a community was made and what separated everyone apart.

I edited the background montage – https://www.youtube.com/watch?v=59bzfO8yIcU&t=2s&ab_channel=Mirrors

Call of duty trickshotting has had a long history, from starting out in the early years of 2008 with call of duty 4, gamers uploading raw clips to YouTube of cool moments they had in game, to turning into a gaming empire with sponsors, millions of subscribers globally and millions upon millions of watched hours of content.

Call of duty thrived from this community alone, there was call of duty trickshotting teams like FaZe Clan, Soar, Obey and more that contributed a lot to call of duty and the community of trickshotters who were involved. Teams would make money, players would make money, get exposure, it was quite a phenomenon that has impacted and changed the way gaming is perceived today.

With this three-part video series, I’ll be exploring these topics

  • Media Archaeology of trickshotting
  • Paratext of the trickshotting community
  • Narrative Design of what a trickshot was

To keep me on track, I’ll be sticking to this upload schedule.

The audience i’m trying to attract are either people who use to trickshot, who were interested in trickshotting or knew anything about it. If you are not familiar with the concept, it might be alot of information to take in, but if you do have an idea of what I’m talking about, then you are the audience I want. An interesting Community post on Steam I just found. Seeing the other perspective.

Academically, there is a lot of information that can help guide me when discussing archaeology, paratext and narrative design, especially with gaming and communities. I’ll mainly be talking from experience, but backing up information with sources to what I’ll be referring too.

Mark Johnson 2016, ‘Review of Critical Gaming: Interactive History and Virtual Heritage by Erik Champion [book]’, Internet archaeology, no. 40.

Swalwell, M. (2007). The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again. Journal of Visual Culture, 6(2), 255-273.

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2 thoughts on “The Archaeology of Call of Duty trickshotting, how a community was made and what separated everyone apart.

  1. Hey bro, I’m actually glad to see a DA on a game where I thrived back in the day LOL. I appreciate how you’re narrowing the niche down to one aspect of the game and how you made reference to its influence on the culture of gaming in general.
    The only thing I could comment on is maybe to look into how it’s also influenced social media and meme culture, making reference to the time it peaked and also how it’s expanded into other different games as well just as a support topic. Your audience as well is a bit narrowed down too, maybe to ensure your content reaches out to a broader audience, expand it to maybe people who are interested in eSports, or people who just like to have fun on COD in general.
    Besides that, I really dig the niche you have going on and am excited to see future content!

    Like

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